Permissions

Struct Permissions 

1.0.0 · Source
pub struct Permissions(/* private fields */);
Expand description

Representation of the various permissions on a file.

This module only currently provides one bit of information, Permissions::readonly, which is exposed on all currently supported platforms. Unix-specific functionality, such as mode bits, is available through the PermissionsExt trait.

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impl Permissions

1.0.0 · Source

pub fn readonly(&self) -> bool

Returns true if these permissions describe a readonly (unwritable) file.

§Note

This function does not take Access Control Lists (ACLs), Unix group membership and other nuances into account. Therefore the return value of this function cannot be relied upon to predict whether attempts to read or write the file will actually succeed.

§Windows

On Windows this returns FILE_ATTRIBUTE_READONLY. If FILE_ATTRIBUTE_READONLY is set then writes to the file will fail but the user may still have permission to change this flag. If FILE_ATTRIBUTE_READONLY is not set then writes may still fail due to lack of write permission. The behavior of this attribute for directories depends on the Windows version.

§Unix (including macOS)

On Unix-based platforms this checks if any of the owner, group or others write permission bits are set. It does not consider anything else, including:

  • Whether the current user is in the file’s assigned group.
  • Permissions granted by ACL.
  • That root user can write to files that do not have any write bits set.
  • Writable files on a filesystem that is mounted read-only.

The PermissionsExt trait gives direct access to the permission bits but also does not read ACLs.

§Examples
use std::fs::File;

fn main() -> std::io::Result<()> {
    let mut f = File::create("foo.txt")?;
    let metadata = f.metadata()?;

    assert_eq!(false, metadata.permissions().readonly());
    Ok(())
}
1.0.0 · Source

pub fn set_readonly(&mut self, readonly: bool)

Modifies the readonly flag for this set of permissions. If the readonly argument is true, using the resulting Permission will update file permissions to forbid writing. Conversely, if it’s false, using the resulting Permission will update file permissions to allow writing.

This operation does not modify the files attributes. This only changes the in-memory value of these attributes for this Permissions instance. To modify the files attributes use the set_permissions function which commits these attribute changes to the file.

§Note

set_readonly(false) makes the file world-writable on Unix. You can use the PermissionsExt trait on Unix to avoid this issue.

It also does not take Access Control Lists (ACLs) or Unix group membership into account.

§Windows

On Windows this sets or clears FILE_ATTRIBUTE_READONLY. If FILE_ATTRIBUTE_READONLY is set then writes to the file will fail but the user may still have permission to change this flag. If FILE_ATTRIBUTE_READONLY is not set then the write may still fail if the user does not have permission to write to the file.

In Windows 7 and earlier this attribute prevents deleting empty directories. It does not prevent modifying the directory contents. On later versions of Windows this attribute is ignored for directories.

§Unix (including macOS)

On Unix-based platforms this sets or clears the write access bit for the owner, group and others, equivalent to chmod a+w <file> or chmod a-w <file> respectively. The latter will grant write access to all users! You can use the PermissionsExt trait on Unix to avoid this issue.

§Examples
use std::fs::File;

fn main() -> std::io::Result<()> {
    let f = File::create("foo.txt")?;
    let metadata = f.metadata()?;
    let mut permissions = metadata.permissions();

    permissions.set_readonly(true);

    // filesystem doesn't change, only the in memory state of the
    // readonly permission
    assert_eq!(false, metadata.permissions().readonly());

    // just this particular `permissions`.
    assert_eq!(true, permissions.readonly());
    Ok(())
}

Trait Implementations§

1.0.0 · Source§

impl Clone for Permissions

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fn clone(&self) -> Permissions

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
1.0.0 · Source§

impl Debug for Permissions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
1.0.0 · Source§

impl PartialEq for Permissions

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fn eq(&self, other: &Permissions) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
1.1.0 · Source§

impl PermissionsExt for Permissions

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fn mode(&self) -> u32

Returns the mode permission bits
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fn set_mode(&mut self, mode: u32)

Sets the mode permission bits.
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fn from_mode(mode: u32) -> Permissions

Creates a new instance from the given mode permission bits.
1.0.0 · Source§

impl Eq for Permissions

1.0.0 · Source§

impl StructuralPartialEq for Permissions

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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Change the foreground color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the foreground color to the terminal default
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Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
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Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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